Pesky Gremlins Comic 709 – So Where are the Gremlins?

So, Where are the Gremlins?

If you are reading this page, then you probably know it’s been about 3 months since the last Pesky Gremlins posting.  You might be wondering how a short break turned into 3 months.  Well, here’s the story.  Last year I was frequently running out of time drawing the backgrounds for the Pesky Gremlins strip.  It only takes a couple of hours to draw, ink, and color the gremlins but some of the backgrounds can take hours or even days to do.  Last years Halloween story is a good example.  I had also been taking some shortcuts to cut down on the drawing time like reusing previously done illustrations but that started to make the cartoon feel kind of stale.

So, what is a web cartoonist to do in a situation like this?  I could just cut out the backgrounds and props.  But that would take away a lot of the gremlin’s mischief making.  The gremlins were not at all supportive of this idea!  I could continue to reuse the old drawings.  I have built up quite a stock of backgrounds and props.  But the quality varies and they have all been used multiple times by now.

Perhaps there is a way that the computer could help out here.  Both of the computer programs that I use to draw Pesky Gremlins claim to have a line extraction function.  In other words, the packages could generate a line drawing from a picture.  If that were to work, I would just have to find a picture of the subject, have the program crank out a line drawing, maybe touch it up, and then paint it. So, I gave that a try.  Perhaps others have been successful with this approach, but not me.  I never got any results that were worth proceeding to the painting stage.

I kept searching and ultimately came across the 3D rendering packages that are used to make modern cartoons and film special effects.  Initially, I rejected the idea of using a 3D package due to cost and the very steep learning curve.  Then I ran across Blender.  Blender is an open source (read FREE) 3D modelling and rendering package that has been around for quite a while.  It still has the steep learning curve, but the entry price of FREE is hard to pass up.  So, I downloaded Blender and started it up.  And that is when the steep learning curve got to me.  3D modelling and rendering software is not for the faint of heart.  As a (former) engineer, I understood the modelling but learning the menus and shortcuts is not something that translates easily or quickly.  Then there is UV mapping, textures, materials and all of those shader nodes.

So, that is where the last 3 months have gone.  I have been reading books on 3D modelling, taking tutorials on various Blender functions, and coming up with little projects of my own in order to familiarize myself with the 3D world in general and Blender specifically.

Now most of the work that I have done is not worth showing.  I mean, who wants to see school work and practice exercises.  However, I have now acquired enough Blender skill to start building some of the props and backgrounds that are used in Pesky Gremlins.   First up is Elmo’s classic Corvette.  I started with the Corvette because:

1) There are lots of free Corvette models out there

2) Elmo’s Corvette frequently shows up in the background

3) The older Corvette drawings could REALLY use an update

Unfortunately, a 3D model of Elmo’s specific Corvette does seem to exist. Therefore, I had to modify an existing coupe and turn it into Elmo’s Corvette.  Chopping off the roof was the hardest part.

Before I show you the new 3D Corvette, here is one of the older ones for comparison:

Corvette Illustartion

 

And this the new 3D version:

Corvette Line Render

 

Corvette Unpainted Render

Line Drawing of Unpainted Corvette 3D Model Corvette Render Corvette Realistically Painted and Rendered Corvette Render Corvette Render Here is the Corvette in semi-cartoon format. The model is not really finished just yet. It still needs quite a bit of work before I can use it in the cartoon, but I will save that for another time.

In the meantime, here is the Pesky Gremlins cast reaction to all of this:

6 thoughts on “Pesky Gremlins Comic 709 – So Where are the Gremlins?

  1. Those Corvette renderings look fantastic! Even down to the original style red line tires! On of the great advantages of having a 3D model such as this is that you can ‘film” it from any angle, positions, and distance to get the exact image you want. Without any redrawing! A good 3D model is basically like a real prop for your cartoon studio.

    1. Thanks for the encouraging words! The redline tires were a last minute addition that I have wanted to add for some time.

      Exactly! Having a program do at least the initial line drawing was the original goal. Now, I can generate a Corvette drawing in minutes as opposed to the time consuming process I was using previously. I had originally planned to manually paint it from there, but now I think I might be able to get Blender to paint and shade it, too. Still have lots of trial and error work to do there, but once I figure it out, I should be able to generate backgrounds much more efficiently.

  2. I’ve had blender for years, and think it was a great choice, man! I’ve gotten to where I could model most any effect and object, but characters were were something I just couldn’t get the hang of. I probably didn’t give it a chance though. Wishing you far more success than I had, and looking forward to seeing the results!

    1. Hi RG! I, too, have had Blender for years. This is actually my second attempt to work it into my workflow. So, far, I can get around in the modelling section of Blender relatively well. But, I am a long ways from mastering it. I am still learning the painting and shading parts and have just touched on the compositing and animation sections. I agree that generating a character with Blender still looks a little intimidating but I plan to attempt that once I get a little more comfortable with the modelling.

      Now that I have something related to the strip to share, I will try and post my progress (or lack there of) here on the website more frequently.

  3. Wow, your comics are going to look even more amazing than before (a feat I did not think could be accomplished)! I was always so impressed by your backgrounds, it’s not a surprise to hear how long it takes you. I do hope that you’re happy with the strides that you’ve made in learning Blender, it looks like it was worth it! 🙂

    1. Thanks Dana! At this point, I haven’t really mastered the 3D world but I can now see how it works. I don’t think that I will ever be able to go 100% digital. It just takes too long to create the 3D materials and I don’t have a high-end computer to render very fast. BUT, it will be a big help to have the regular locations digitally drawn.

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